Chris Yuan Zhong

This is a game AI A* pathfinding simulation utilizing the Game AI Fundamental Behaviors I implemented.
Simulation
An ACT combat game implemented using Unreal blueprint.
Action
Simulations for fundamental game AI behaviors made using openFrameworks and my physics system
Simulation
A side-scrolling platformer made using my game engine and my physics system
Adventure
A pixel-style black humor game developed by a three-person teamin a 48-hour Game Jam.
Adventure
An ALT CTRL Co-op adventure game.
As an escaped Lovecraftian creature, collect your eggs and survive in a lab against Twitch Chat.
Survival
Student made Mechanics gym utilizing the verb Contain and giving it our own twist
An iteration of Asteroids
Shooter