Game AI Simulation
A downloadable simulation
GitHub: https://github.com/UtahGameAIClass/assignment-1-movement-ai-ChrisYuanZhong
This is a simulation of game AI behaviors from Craig's paper made using openFrameworks and my physics system. It simulates 9 different behaviors:
1 - Seek: Seek where the mouse clicks
2 - Arrive: Arrive where the mouse clicks
3 - AdvancedArrive: Arrive better where the mouse clicks
4 - Flee: Flee from where the mouse clicks
5 - Pursue: Pursue the blue player controled by [W][A][S][D]
6 - Evade: Evade the blue player controled by [W][A][S][D]
7 - Wander: Wander around leaving a trace (Designed by Craig)
8 - Wander2: Wander to a random target (Designed by me)
9 - Flocking: Flocking with the red leader
Status | In development |
Author | Chris Yuan Zhong |
Genre | Simulation |
Tags | ai, Singleplayer |
Download
Install instructions
Unzip and double click the gameAI_debug.exe to run
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